Baseline is the same cup drawn with three.js's
stock MeshPhysicalMaterial transmission — no depth peel, no
interface walk, no image-space refraction. It is the off-the-shelf result
this renderer exists to beat, kept for A/B. Its environment is baked once at
load, so it does not follow the sun or the wave, and three's transmission
runs its own hidden scene capture, so its draw calls and frame time are not
comparable.